The World of Darkness likes the shadows. I mean, it’s a tabletop role-playing game universe (one that’s becoming increasingly digital) about vampires, werewolves, and other monsters. Yet the Paradox Interactive-owned franchise is shedding some light on how it’s approaching development going forward, including how this influences actual play livestreams such as “L.A. By Night” and the development on Vampire: The Masquerade — Bloodlines II and other video games.
A year after buying original IP holder White Wolf, Paradox Interactive is bringing a core World of Darkness IP development in-house, and it’s now working with Renegade Game Studios on supplemental material (this means products that aren’t core books). The idea here is to better focus on the world-building of games such as Vampire: The Masquerade and Werewolf: The Apocalypse, which already have a good reputation for their narrative bones. And all of this work includes World of Darkness’ growing presence